jim c Posted September 10, 2013 Share Posted September 10, 2013 Anyone try this before in Houdini? I Was experimenting with this, and was wondering if this approach makes any sense? If not, any better suggestions? Basically I'm using a series of box, attaching them to RBD object add a rivet per box, and then using an origin() expression to drive the locations of various IK effectors (legs, arms, spine). rag-doll-puppet.hipnc Quote Link to comment Share on other sites More sharing options...
jim c Posted September 14, 2013 Author Share Posted September 14, 2013 So just out of curiosity am I the only one interested in this? Or did I phrase the question poorly? Would screenshots help? Quote Link to comment Share on other sites More sharing options...
Guest tar Posted September 14, 2013 Share Posted September 14, 2013 screenshots always help! Quote Link to comment Share on other sites More sharing options...
jim c Posted September 14, 2013 Author Share Posted September 14, 2013 OK here's some shots. Please note that you should be able to open and play the hip file, it's just a simple bone rig. The first 3 pics are the rig, the network, and one of the "drivers", a simple box that has a rivet and null attached to it. The last is a few frames of the sim. Quote Link to comment Share on other sites More sharing options...
old school Posted September 14, 2013 Share Posted September 14, 2013 I'm interested... I missed this post. Quote Link to comment Share on other sites More sharing options...
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