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ragdoll puppet rig

jim c

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Anyone try this before in Houdini? I Was experimenting with this, and was wondering if this approach makes any sense? If not, any better suggestions?

Basically I'm using a series of box, attaching them to RBD object add a rivet per box, and then using an origin() expression to drive the locations of various IK effectors (legs, arms, spine).


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OK here's some shots. Please note that you should be able to open and play the hip file, it's just a simple bone rig.

The first 3 pics are the rig, the network, and one of the "drivers", a simple box that has a rivet and null attached to it. The last is a few frames of the sim.





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