TomRaynor Posted September 10, 2013 Share Posted September 10, 2013 I have a projectile (a single point) that is firing up into the air. I want to find the exact time at which it starts to fall by taking the slope of the position (TY) channel and checking when that is equal to zero. I have got the slope working fine but I am just not sure how to look up when the slope == 0 and get that back into SOPs. I have attached a scene file so that you can see what I mean. (Look inside of "/obj/geo1/chopnet1") Thanks! projectileTest_v01.hipFetching info... Quote Link to comment Share on other sites More sharing options...
dennis.albus Posted September 10, 2013 Share Posted September 10, 2013 Here's a possible solution. -dennis projectileTest_edit_v01.hipFetching info... Quote Link to comment Share on other sites More sharing options...
mdunkley Posted September 10, 2013 Share Posted September 10, 2013 (edited) Hey Tom, see attached, should do the trick. edit: oops, looks like dennis beat me to the punch. this file, i think, is fairly similar to his, just using 2 expression chops instead of a trigger and vop. projectileTest_v02.hipFetching info... Edited September 10, 2013 by mdunkley Quote Link to comment Share on other sites More sharing options...
TomRaynor Posted September 10, 2013 Author Share Posted September 10, 2013 Cool cheers both of you, nice solutions! Very helpful! Quote Link to comment Share on other sites More sharing options...
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