arjun Posted September 16, 2013 Share Posted September 16, 2013 Hi I have a liquid sim or rather a lava sim which i did using FLIP and now i need to have some texture to that to have some more details How do i do the UV projection for this sim. I tried using the UV projection method and that doesn't work so well as the mesh keep generating every frame. Am pretty sure someone would have gone throught this earlier... am really stuck Quote Link to comment Share on other sites More sharing options...
Solitude Posted September 16, 2013 Share Posted September 16, 2013 You need to have UVs on the points before the simulation, then when you mesh, you can then transfer from the points to the mesh. There are ways of getting uvs post-sim, but it's easiest if you do it before you sim. Quote Link to comment Share on other sites More sharing options...
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