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UV for a mesh from Liquid simulation


arjun

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Hi

I have a liquid sim or rather a lava sim which i did using FLIP and now i need to have some texture to that to have some more details

How do i do the UV projection for this sim.

I tried using the UV projection method and that doesn't work so well as the mesh keep generating every frame.

Am pretty sure someone would have gone throught this earlier... am really stuck

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