Ali Haider Posted September 17, 2013 Share Posted September 17, 2013 i want to export my vector displacement from a mountain sop or flip tank geo surface just like we export from ocean evaluate node. Quote Link to comment Share on other sites More sharing options...
yongbin Posted September 17, 2013 Share Posted September 17, 2013 (edited) Surbract Position for getting displacement. disp = afterP - beforeP You can do it in point sop or vopsop. For example in point sop. You can visualize this by use this expression to position, color or normal. [$TX2-$TX], [$TY2-$TY], [$TZ2-$TZ] * connect point sop's input1 to node before displacement, input2 to node after displacement. Edited September 17, 2013 by yongbin Quote Link to comment Share on other sites More sharing options...
Ali Haider Posted September 17, 2013 Author Share Posted September 17, 2013 thanks younbin, but actually i want to export it to some other platform as a texture to deform my existing geometry.. in a 32 bit exr just like in ocean evaluate node Quote Link to comment Share on other sites More sharing options...
yongbin Posted September 18, 2013 Share Posted September 18, 2013 In that case you can keep it with Cd(or any vector attribute). And export it with sahder. Make empty material and connect Cd to SurfaceColor on surface output Cd -> Cf Quote Link to comment Share on other sites More sharing options...
yongbin Posted September 18, 2013 Share Posted September 18, 2013 Also you have to render with uv. There are some topics on this subject. Quote Link to comment Share on other sites More sharing options...
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