vijay_7363 Posted September 19, 2013 Share Posted September 19, 2013 hi i want to render smoke with the matte of debri inside smoke to give a depth of atmosphere. Quote Link to comment Share on other sites More sharing options...
Guest tar Posted September 19, 2013 Share Posted September 19, 2013 Does the Pz pass do this? Quote Link to comment Share on other sites More sharing options...
Annon Posted September 19, 2013 Share Posted September 19, 2013 No. You could render out deep opacity maps and do it in comp. But you want to add the debris as a matte object in your mantra node. 1 Quote Link to comment Share on other sites More sharing options...
vijay_7363 Posted September 20, 2013 Author Share Posted September 20, 2013 thank u christian, adding debris into forced matte section in mantra node worked perfectly. Quote Link to comment Share on other sites More sharing options...
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