MrGAG Posted September 22, 2013 Share Posted September 22, 2013 (edited) Hi everyone . here is my problem : I have an objectMerge sop with : "/obj/null_*/point1" in the objpath parameter. It works fine, and returns all the null objects called null_1, null_2 and so on. But if I add a null object, and name it right. I have to bypass and unbypass the objectMerge node for it to consider the new null node. Does anybody have a clue on how to go around that ? Edited September 22, 2013 by MrGAG Quote Link to comment Share on other sites More sharing options...
graham Posted September 22, 2013 Share Posted September 22, 2013 I don't believe there is a way. When the node cooks the first time Houdini can build the dependencies to those two objects. However since it's already cooked and those dependencies aren't changing, without a recook to inform the node to add a dependency to the third node, there is no way for it to know that the third one exists. Moving one of the already dependent nulls will also cause a recook and the third null to be added, but that still requires changing something. Quote Link to comment Share on other sites More sharing options...
MrGAG Posted September 22, 2013 Author Share Posted September 22, 2013 thanks , it seems logical now you wrote that ^^ I was afraid of something like that. Quote Link to comment Share on other sites More sharing options...
old school Posted September 23, 2013 Share Posted September 23, 2013 Submit the bug please to see if the Object Merge can be refreshed, but it is a tricky case, but there is a dependency... If this is a common operation environment you are creating, you can add a specific tool that adds your null correctly named and runs a script that trolls for Object Merge SOPs with that specific object reference and update those nodes if you need to be careful, or just globally refresh all object type operators if the scenes are going to be fairly lightweight. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.