kgoossens Posted October 3, 2013 Share Posted October 3, 2013 Hi, Since the introduction of new openGl (GL3.2 etc...) the normals and other vectors are represented with an alpha falloff near the tips. I find this very annoying since I often use this to get a good idea of measurement. Is there any way to switch this off and get back to the H11 representation of vectors? Cheers Quote Link to comment Share on other sites More sharing options...
rafaelfs Posted October 3, 2013 Share Posted October 3, 2013 I think there's a "fade tips" checkbox in the display options of the vectors... not sure if it's effective in GL3.2 or not though. Quote Link to comment Share on other sites More sharing options...
kgoossens Posted October 3, 2013 Author Share Posted October 3, 2013 I know there is an "Arrow Tips" flag that you can switch off but not a fade tips. Quote Link to comment Share on other sites More sharing options...
rafaelfs Posted October 3, 2013 Share Posted October 3, 2013 yeah... I must have mistaken with previous versions. What I find is that in fact if you turn on the arrow tips the ends of the vectors become more prominent though, despite the faded look. I know it's not a fix, but... Cheers Quote Link to comment Share on other sites More sharing options...
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