Stremik Posted August 16, 2002 Share Posted August 16, 2002 I was wandering. Would it be possible to unfold a model in Houdini? And not just unfold but unfold and preserve UV coordinates at the same time! For example: let's say you have a model of a car on which you painted something or applied a texture to it and you want to unfold this model for printing it out on a paper. In this case you would want that texture not to be distorted. What you need is that texture to be cut on the edges of a model that are being spread apart during unfolding. What are your thoughts? Could it be done with existing OPs in Houdini or here some scripting is in order? Quote Link to comment Share on other sites More sharing options...
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