roughsporty Posted October 18, 2013 Share Posted October 18, 2013 For example, I have used the shelf tools to create a sphere and a pyro flame. in the DOP I/O I can export my simulation frames as bgeo. There is a DOP Import node which "get's" the visualisation from the DOP network. But, have saved my bgeo files and don't need the DOP anymore. How can I read in/display my visualisation data in the viewport? Quote Link to comment Share on other sites More sharing options...
rayman Posted October 18, 2013 Share Posted October 18, 2013 bgeo files don`t store any visualisation data, only geos/volumes with their attributes. you can recreate this using volume visualisation node after reading tihs data manually OR you can do simple kind of cheat. You can copy pyro visualisation to pyro shader usinf utils tab. Then when you read geometry from file set volume visualisation node and transfer visualisation data from shader to this node. You really have to do this if you need viewport feedback. Quote Link to comment Share on other sites More sharing options...
Jordan Walsh Posted October 18, 2013 Share Posted October 18, 2013 The visualization data is stored as Detail attributes (volvis_*) so IS stored in the bgeo files... you just have to make sure your visualization node is applying to the volumes just before you write it to disk as the internal pyro vis stuff gets lost. Quote Link to comment Share on other sites More sharing options...
roughsporty Posted October 19, 2013 Author Share Posted October 19, 2013 Ah, thanks, I have used the volume viz node to after loading in the bgeo. So with that, I have also a colored representation in the viewport. Thanks a lot Quote Link to comment Share on other sites More sharing options...
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