aracid Posted May 24, 2004 Share Posted May 24, 2004 hey all i really would like any advice on making something that looks like fibre optics, they should be emitted from an object and move through the world avoiding other objects. i was thinking particles because i want them to be very organic and turbulant and also needs to move around other objects, however the render needs to be solid, (fibre optics :-) ) i was thinking of grouping particles based on their emission point and then extruding between grouped particles, however i have no idea how i would do that. this would also be nice because then i dont need a high point count. anyways i would love it if any one has any comments or ideas thanks in advance aracid Quote Link to comment Share on other sites More sharing options...
bobster Posted May 25, 2004 Share Posted May 25, 2004 Emit the amount of particles in the direction you want. Append an interact pop. This will keep the particles from getting to close to each other. Append a split pop and turn off inherit velocity and 0 out varience. Now you should have an obvious trail of particles. Append a drag pop to stop split particles from straying. In sops append an delete sop to popnet and put 0 for group to delete first particle primitive. Append an add sop and for polygons choose by group. Now you have a bunch of organic lines animating. To avoid hitting other objects I suppose you could emit static particles on objects which can be used with interact pop to cause particles to repel when getting too close. Quote Link to comment Share on other sites More sharing options...
aracid Posted May 28, 2004 Author Share Posted May 28, 2004 hey bobster thanks for the help, i did use ur technique, however i just used the particle trails data, made a primitive between each point in the trail and saved that as a line, then made an otl that breakes up the curve into separate lines and then extrudes each "trail" separately, puts a shader on thread and another on the tips, and it works perfectly! just thought i'd let u know thanks once again all the best aracid Quote Link to comment Share on other sites More sharing options...
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