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basic RBD Glue object question


hbiz

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I'm beginning my exploration of dops and I wanted to take a simple poly sphere, partition it into groups where each face is in its own group, then feed that into an rigid body sim to have it shatter against a static ground plane. Attached is a simple scene with my attempt to do this. The only issue is that some faces of the sphere remain unaffected and others pass through the floor. I'm not sure if I'm partitioning incorrectly or if my collision setup is incorrect.

Thanks for your time

sphere_shatter.hip

Edited by hbiz
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