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preserving uv space ....


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I have made a material for a simple ball. But it seems that the material changes if the geometry will be deformed. For a test scene I will be have soft body balls and want to use a procedural material with noise but the noise pattern should not change as you can see in the screenshots. It just should follow the stretching ball. I think it has something to do with the procedural material which I have put together. Would be great if someone can have a look.

Thanks

test.hipnc

post-4077-0-38972700-1384531709_thumb.pn

post-4077-0-00900000-1384531728_thumb.pn

Edited by roughsporty
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