roughsporty Posted November 15, 2013 Share Posted November 15, 2013 (edited) I have made a material for a simple ball. But it seems that the material changes if the geometry will be deformed. For a test scene I will be have soft body balls and want to use a procedural material with noise but the noise pattern should not change as you can see in the screenshots. It just should follow the stretching ball. I think it has something to do with the procedural material which I have put together. Would be great if someone can have a look. Thanks test.hipnc Edited November 15, 2013 by roughsporty Quote Link to comment Share on other sites More sharing options...
Guest mantragora Posted November 16, 2013 Share Posted November 16, 2013 (edited) Add rest position to your object. PS. Probably you will need this link too. Edited November 16, 2013 by mantragora Quote Link to comment Share on other sites More sharing options...
roughsporty Posted November 16, 2013 Author Share Posted November 16, 2013 Hmm, so easy :-) I thought that the rest vop in the shader is doing the same as in the SOP context. Thank you Add rest position to your object. PS. Probably you will need this link too. Quote Link to comment Share on other sites More sharing options...
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