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Is there any good reason to use "point wrangle" instead of &#3


yongbin

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In attrib wrangle, you can run through points, prims, or you can run only once(detail). It seems way more powerful. What is advantage of point wrangle over attrib wrangle?

I think point wrangle(or vopsop) was more convenient. But doesn't feel any more. After @OpInput raised, we don't use op:`opinputpath() frequently.

Or, is there a function(or node) only can run in point wrangle sop? Or, speed?...

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