lisa Posted November 21, 2013 Share Posted November 21, 2013 I'm using 3D Coat for the first time and created a character with voxel sculpting that I want to import into Houdini to rig and animate. I've gone through the re-topo process, but lost a lot of detail in the conversion to a quad mesh. I'm looking for any tips/tricks/settings that will allow me to go from voxel to a reasonable polygonal model that Houdini can handle. For anyone currently using 3D Coat, what's your typical pipeline in to Houdini? Quote Link to comment Share on other sites More sharing options...
LEO-oo- Posted November 21, 2013 Share Posted November 21, 2013 have you try the App-Link? Quote Link to comment Share on other sites More sharing options...
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