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Cloth selfcollide and stick together


Doum

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Hey,

I'm doing cloth and wondering if there is a way in dop to unstick polygon that have been force to collide.

How do you handle this problem on a shirt simulation in the elbow and armpit area?

Maybe an attribute that can be use to detect these area and smooth them in a sop solver ?

Any ideas are welcome :)

Thanks

Doum

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