user0 Posted November 27, 2013 Share Posted November 27, 2013 Hi, I don't have a lot of experience in Houdini. I go to a visual effects school that mostly teaches maya, but I am trying to use Houdini as much as possible. I'm working on creating a robotic vent anemone, but I'm having trouble getting the arms to bend down in the right way. I started off by trying to reproduce what I found in this thread. But I can't figure out how to bend the arms downwards, away from the center of the anemone. Can anyone give me any advice on how I should approach this? If I was working in maya I might try using nCloth, or something, so I thought of using the new finite element solver. But, when I try to start experimenting with that, it just kills Houdini and doesn't work. Sorry, I'm sure this is extremely noobish. Thanks for any help! anemone_v17.hip Quote Link to comment Share on other sites More sharing options...
foam Posted November 27, 2013 Share Posted November 27, 2013 (edited) Here's something I tried using the wire solver, hopefully it's a good place to start. I've only modified the damplinear attribute right now but you should play with the other ones too (should be in the help card/just mouse over them in elasticity on the wire object) Also try the fan force and playing with gravity to fake buoyancy and currents. anemone_v17_f.hip Edited November 27, 2013 by foam Quote Link to comment Share on other sites More sharing options...
user0 Posted November 28, 2013 Author Share Posted November 28, 2013 Thanks! this looks cool, I'll see what I can do with it. I tried using a magnet SOP, and it was sort of working.But this looks way better. Thanks again! Quote Link to comment Share on other sites More sharing options...
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