TOBSn08 Posted December 1, 2013 Share Posted December 1, 2013 Hi, I am trying to get roads/planes to intersect. The problem here is that they could meet at any angle and I couldn't figure out a non-expensive way to detect the intersection. Is there a way to intersect roads and delete or replace the parts that are not needed? right now I am projecting the rays of the curves onto my terrain and sweep them which isn't giving me quite the result I am looking for to continue. 1 Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted December 2, 2013 Share Posted December 2, 2013 Hi, solve this on the curves first and apply the sweeping later. You can use two 'CurveSect' nodes on the curves. One using cut, and the other one using extract. Use the single point resulting from the extraction as a location for deleting/keeping points so that you can connect the points that are the closest to your crossing. I attached an example.. road_crossing.hipnc 2 Quote Link to comment Share on other sites More sharing options...
TOBSn08 Posted December 2, 2013 Author Share Posted December 2, 2013 Thanks, that helped me out quite a bit, I'll keep this updated as I make progress Quote Link to comment Share on other sites More sharing options...
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