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UV dilate


bandini

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i can see a two step process, take your geo into UV space: (I'll refer to this as UVGEO)

divide delete interior edges to leave a "curve/line, polyframe to get the tangent vectors pointing outwards,

(or take the normal and cross it with the y vector once you moved your geo into uv-space)]

then ake your UVGEO ( attribtransfer your normals with a minimal radius (0.001)

and peak along that vector, it should only move the outside points. can create some issues in corners though.

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Thanks, Freek. One more quick question, testing another method... Do you know of any way to group uv boundary points?

Adam, have u tested using edge groups? I don´t know how your geometry´s topology looks like, so, perhaps it´s a dumb suggestion...

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