gaurav Posted December 10, 2013 Share Posted December 10, 2013 Hi, I have always assumed binding in vex context means parameter having the same type and name as the geometry attribute. If parameter is bounded, geometry attribute value will be used. Seem to be the default behavior. With that said parameter vop has a check box : Use Input Value If Parameter Not Bound It also means if left unchecked, it will ignore input value if potential parameter binding exist. Which seems another way of stating the default behavior. Out of curiosity, I want to change this default and say - Use Input value even If Parameter is Bound. Is it possible ? Thanks, -Gaurav Quote Link to comment Share on other sites More sharing options...
anim Posted December 10, 2013 Share Posted December 10, 2013 Parameter VOP has output named bound_parm which is true if parameter is bound, you can use that to switch to any value if it's bound or not bound or anything Quote Link to comment Share on other sites More sharing options...
gaurav Posted December 11, 2013 Author Share Posted December 11, 2013 Thanks ! Tomas, As ususal I had misunderstood the subtleties. Turning on export also did what i wanted. I think new bind vop is good way to keep things simple and explicit. cheers ! Quote Link to comment Share on other sites More sharing options...
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