fuckaleks Posted December 17, 2013 Share Posted December 17, 2013 (edited) We're working on a project and this is basically an early test, as you can see, no textures. The full project would be more like a short with a plot. I also have a turntable of a polypaint job to show what kind of look I want to replicate procedurally. http://www.youtube.com/watch?v=bEjYlgXobEA&feature=youtu.be http://www.youtube.com/watch?v=Ghs1rPNlKgo&feature=youtu.be But I'm pretty new to houdini and I'm trying to figure out how to make a procedural shader that incorporates different photo textures that will randomly combine and blend them, with values of my choosing. Any links or sample files that would work with random geo to help me out would be great! Edited December 19, 2013 by fuckaleks Quote Link to comment Share on other sites More sharing options...
fuckaleks Posted December 23, 2013 Author Share Posted December 23, 2013 (edited) http://i.imgur.com/rBVyWMh.jpg Thats what I have atm but I have to composite the fire part on top, on top of any advice to make this better? ignore the orange parts at the tip Edited December 24, 2013 by fuckaleks Quote Link to comment Share on other sites More sharing options...
fuckaleks Posted December 31, 2013 Author Share Posted December 31, 2013 bump Quote Link to comment Share on other sites More sharing options...
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