frankengen Posted December 20, 2013 Share Posted December 20, 2013 Hello, I was wondering what is the best way to mark pieces that are broken free from a glue network. I have made a sopsolver that gives random velocity to different pieces and makes the geo explode and jumpe around. I want to give them a different behaviour once they are broken free. Here is a hipfile attached Thanks in advance for your help. Cheers, Frank popcorn_01.hipnc Quote Link to comment Share on other sites More sharing options...
frankengen Posted December 22, 2013 Author Share Posted December 22, 2013 I thought that maybe I could compare strings in vops, so I could compare the names in the packed Object to the name of the glue constraints. But when in wops the import attribute does not have a string option, and the bind import does not have a opinput option to check for the second imput. Does anyon have any idea. cheer Quote Link to comment Share on other sites More sharing options...
frankengen Posted December 22, 2013 Author Share Posted December 22, 2013 Now I am one step closer. I got the string of the second input with the get attribute node. Now i just need to understand how to use the for loop node property. If anyone could help me I would really appreciate it. I think its not far of. Basically im not sure how to hook it up properly, i dont know what im doing wrong, because it looks like it should work. If anyone could have a quick look i would really appreciate it. Thanks popcorn_03.hipnc Quote Link to comment Share on other sites More sharing options...
frankengen Posted December 28, 2013 Author Share Posted December 28, 2013 I finally managed to get the loop working and marking only the pieces that were broken free from the glue constrain with an attribute. I ended up doing it in the wrangle node in the end. Here is the scene for those who are interested. popcorn_06.hipnc Quote Link to comment Share on other sites More sharing options...
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