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DOPs caching behavior.. automatically clear?


Dispel

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So when I'm handling an intense dops sim.. Lots of objects, lots of particles, lots of voxels, whatever..

Inevitably I get to a point where I want to do a large and long simulation. Sometimes these use up all of my systems RAM.

 

Stopping the sim, going to the cache manager window, and clearing all can help, but it will never get all of my systems RAM  back. Having the SOP cache settings to the highest culling level can help with SOPs caching issues involving lots of objects, but it has a minimal effect as well.

 

It also doesn't seem to matter what I set my DOPs memory limit to, and even if I'm writing out caches to disk, my RAM usage will still skyrocket, eventually surpass my systems limit, and crash.

If however, I stop the sim every X frames, save, quit houdini, reopen, and start the sim again from where I left off, all my systems RAM will be cleared and I can continue efficiently.

 

Why is this, and what can I do to get around this strange caching behavior?

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