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Creating high resolution clothing? Model/Sim


abvfx

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So I'm wraping up a character I've working on in my spare time and wondering how I should approach clothing. For now I will only need one article of clothing. A pair of cargo pants (rolled up to below the knee). I'm curious as to how I would approach it, especially for a possible sim later on. Resolutions, proxies etc, don't know what is preferred. Should I model it like a piece of cardboard and use the sim to relax it or model it as close to the final look at possible? I would like lots of folds and wrinkles and if possible some tearing.

Even though H13 uses the finite element solver is everything still pretty much the same? Or are there some new workflows i should be aware of?

Thanks for you help hoodies.

Edited by ab3d
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