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pyro detail


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hello everyone 

I have a strange issue. 

my viewport have much more detail than my render. 

i have identify the "max vis Res" parameter  into the multiflied tab on pyro node. 

he add a very nice detail into my smoke. I can't find the equivalant into a pyro shader.

anyone have a idea?

In depht, my real question is more simple. 

how i can make a render who match exactalty with my viewport? 

is possible? 

thanx a lot

 

post-10333-0-38614800-1389063667_thumb.p

post-10333-0-04834200-1389065037_thumb.p

FireBall_04.hipnc

Edited by wildon
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Forget the detail issue. 

my real question is more simple. 

how i can make a render who match exactalty with my viewport? 

is possible? 

 

If you want an *exact* viewport match then simply use the OpenGL rop.

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i try to do that, but the result is not very convincing. 

Marty when I  say i want that my render match with my viewport port, 

i means in terms of form, color, ect... 

in my exemple i use the transfer parameter into the pyro shader. but they are a bigs differences between the booth. 

on the picture in attachement you can see, when a you a transfert parameter on a new pyro shader without tweaking, 

i loose a lot of detail. 

please jump into my scene file, maybe i do something wrong...

 

 

post-10333-0-90862000-1389066159_thumb.p

post-10333-0-99473600-1389066254_thumb.p

Edited by wildon
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Yea, I also get pretty similar results. I think it's only down now to voxel interpolation, which can be modified with volume filters on the object shading tab, I believe. Which I did, trying out Sinc filter. But the ramps and mults seem to be successfully inherited from pyro visualization.

 

I think 'Max Vis Res' is OpenGL setting and has no direct counterpart in Mantra. But I also modified Volume Quality on Mantra ROP, which kind of does something similar, increasing the detail.

post-9542-0-88956100-1389100839_thumb.pn

FireBall_04_fix_edit2.hipnc

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thanx a lot for yours helps. 

Teratera i arrive to the same conclusion than you.

in fact the OpenGL display is "better" than mantra render. the only too keep this kindes of detail 

is increase the resolution of the pyro grid. 

 

maybe they are one way too add detail withou change the grid resolution but i ignore this method...

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