Jump to content

workflow for mixing animation with CHOPs


jim c

Recommended Posts

I've been wondering about how best to animate stuff with layers in CHOPs. Would a reasonable workflow be something like this:

1) design your rig, setup your auto scoped channels accordingly in the Type Properties for the asset

2) bring in the asset for animation in a new scene. Generate Nested Channel Groups from the asset

3) with the groups selected, export them to CHOPs with Motion Effects > Create Clip
4)Go into CHOPs. At this point you could key frame the channel values, which would be the equivalent of key the rig controllers, since those will now be driven by CHOPs.

5) feed the Channel into various Blend or Composite CHOPs. At this point this is like working with any kind of node based compositing tool.

6) create an Export Chop for the final exporting back to the rig

 

Is there anything I'm missing? Some easier or better way to do this?  The idea is to have the ability to mix in cyclic animations, for example a walk cycle, with key frames stuff, maybe the character is walking forward and then twists t oteh right and waves while walking, or other bits and pieces.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...