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Rotated Ortho grid in the viewport


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Hey hey,

 

Having a slightly odd problem in that the ortho grid in the perspective viewport is being randomly offset and rotated from the origin... if you see the attached image that camera is basically horizontal and the origin gnomon is to the left of the origin on the grid. That view is taken at /obj/ level.

 

Grid Display settings are all default and creating a new scene viewer can fix the problem (after a restart, a percentage of the time) but just wondering if anyone else has come across this?

 

Currently in h13.0.283 but this has happened in previous versions as well.

 

Thanks,

 

Dave.

post-3920-0-52322500-1389756721_thumb.jp

Edited by dayvbrown
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Looks like your construction plane is messed up.

 

If you click on the [persp1] menu in the viewport, go down to Set Construction Plane menu and choose Revert to Defaults at the bottom, that should probably fix it up.

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