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H13 sss component contribution for lights


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Hi all.

 

So in regards to the new component contribution workflow on lights, is there a way to remove the sss contribution?

 

Ie; for diffuse you create new component, select or type "diffuse", and turn off that component. All good and works well.

 

I can't seem to find one for sss, so I want a light that doesn't contribute to the subsurface of the shader, eg; so that the light only contributes to the diffuse or spec.

 

I've tried the obvious; sss, sss_single, sss_multi, but no dice. And jumping into the surface model shows the physicalsss shop doesn't have a "component label" parameter like the physically based spec\diffuse.

 

I've attached a simple file wherein hlight1 is only set to contribute diffuse but is still giving me sss. (it will also still give sss if set to only reflect)

 

Thanks,

Dave.

sss_component.hip

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