Doum Posted January 15, 2014 Share Posted January 15, 2014 Hey all, I will try to explain what I'm trying to do and hope that some one can point me the right direction. I want to make paint splashes on a wall at shop level based on particles position when they hit it. I have already something working at Sop level with splash geometry wrapping around the colliding object when they hit, but it's really heavy and I was wondering if I could do this with texture instead. Any idea, examples, tutorials? Thanks Doum Quote Link to comment Share on other sites More sharing options...
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