jim c Posted January 16, 2014 Share Posted January 16, 2014 I noticed that in H12 or maybe 12.5 there's a new SOP node called PolySoup that seems like it would speed things up - is this useful to use in character that's deforming due to bones or other SOPs, but NOT actually changing the point count or geometry make up? Or is that not what it's intended for? Quote Link to comment Share on other sites More sharing options...
edward Posted January 16, 2014 Share Posted January 16, 2014 The Deform SOP just changes the point positions and so it doesn't matter whether it is polygon, polysoup, or tristrip even. For OpenGL display, tristrip is the fastest. Quote Link to comment Share on other sites More sharing options...
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