hall Posted January 20, 2014 Share Posted January 20, 2014 I'm experiencing a strange issue on version H13, the particles disappear when hit a certain amount in the wavetank initial. I just created a large wave tank from shelf using a grid size close to 120 / 20 / 280, I had a similar scene on h12.5 and it works well. Anybody had same issue? thanks! Quote Link to comment Share on other sites More sharing options...
hall Posted January 21, 2014 Author Share Posted January 21, 2014 I found a solution, changing the Scene Renderer settings in 3D Viewports from GL 2.1 to GL 3.3. just it! I guess is VGA questions Quote Link to comment Share on other sites More sharing options...
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