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No Volume data from vdb particle fluid?


TheDude

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Hi guys,

 

So I've noticed a little annoyance in a certain node, and I'm wondering if you guys know a solution. It seems that the current vdbfromparticlefluid stores no volume data inside the surface, excluding its band-depth. If, for example, you want to get a vector pointing to the surface of a random point inside the fluid, it can't retrieve any information from the point because of the way vdbparticlefluid works. Now if you do vdbfromparticles, and sample the same point and ask for its vector to surface, it works fine.

 

It is possible to get this data from vdbfromparticlefluid by increasing the half-band voxels but it becomes hugely demanding and just isn't feasible to make sure any given point will get the result.

 

Is there any way to retain that volume information while using vdbparticlefluid? Using an extra vdb from particles node is fine, but a little inconvenient.

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