breadbox Posted January 26, 2014 Share Posted January 26, 2014 I'm working on a tool to turn a color gradients into a noise pattern. The purpose is to be able to take a simple color ramp and is to modulate the edges to create a more organic looking color pattern on objects. Because the input is driven by color it should be useful to control or combine with lots of other tools. It seems mostly working, but if anyone wants to give critique or advice on the setup that I am using? Eventually I might turn into an OTL. perhaps there is a more savvy way or something faster / better, missing options etc? ScatterNoseForColor_ODF_V11.hipnc Quote Link to comment Share on other sites More sharing options...
magneto Posted January 27, 2014 Share Posted January 27, 2014 I just tried it but it's black I think it's missing the sphere color gradient asset. Quote Link to comment Share on other sites More sharing options...
breadbox Posted January 27, 2014 Author Share Posted January 27, 2014 here is the sphere color gradient asset. the last node, the ColorToNoise_VOP3 should work with any given color input. BW SphereColorGradient.otl Quote Link to comment Share on other sites More sharing options...
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