venator11387 Posted January 31, 2014 Share Posted January 31, 2014 I was looking at the “Houdini 12.1 Rigid Body Instancing / Emitter” video below. I know how to use the RBD point object, but how can one apply the rbd instancing to emitted particles or however he did this? If particles are involved, which works better for this method: the old POP method or the new H13 way? http://www.youtube.com/watch?v=nOBjTAwBWTc Quote Link to comment Share on other sites More sharing options...
anim Posted January 31, 2014 Share Posted January 31, 2014 it looks like just plain bullet sim yocan very easily emit rbds this way from RBD Point Object DOP if you set creation frame to $F and randomize source points every frame (see the file) so definitely no particles included here even though that is possible in H12 as well, but H13 if much better for this as you can easily control packed rbds with POP forces emit_rbd_H12.5.hip 1 Quote Link to comment Share on other sites More sharing options...
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