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RBD Instance Emit


venator11387

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I was looking at the “Houdini 12.1 Rigid Body Instancing / Emitter” video below. I know how to use the RBD point object, but how can one apply the rbd instancing to emitted particles or however he did this? If particles are involved, which works better for this method: the old POP method or the new H13 way?

 

http://www.youtube.com/watch?v=nOBjTAwBWTc

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it looks like just plain bullet sim

yocan very easily emit rbds this way from RBD Point Object DOP if you set creation frame to $F and randomize source points every frame (see the file)

 

so definitely no particles included here even though that is possible in H12 as well, but H13 if much better for this as you can easily control  packed rbds with POP forces

emit_rbd_H12.5.hip

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