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Pop in Dop hittime always update??


Doum

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Hey,

 

I have a simple simulation where particles fall on a grid and slide. I have a static object ground and a pop collision detect. the particle detect the collision, but the attribute hittime seem to continu to update because the particle are always colliding with the object.

 

Is there a way to get the hittime on the first hit of a particle ? or to make this attribute to stop evaluate with it hit ?

 

I know it was working with old Pop, but I want to manage this in the new Pop in Dop.

 

Thanks 

 

Doum

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