Doum Posted January 31, 2014 Share Posted January 31, 2014 Hey, I have a simple simulation where particles fall on a grid and slide. I have a static object ground and a pop collision detect. the particle detect the collision, but the attribute hittime seem to continu to update because the particle are always colliding with the object. Is there a way to get the hittime on the first hit of a particle ? or to make this attribute to stop evaluate with it hit ? I know it was working with old Pop, but I want to manage this in the new Pop in Dop. Thanks Doum Quote Link to comment Share on other sites More sharing options...
rafaelfs Posted January 31, 2014 Share Posted January 31, 2014 I haven't tried this in the new POPs, but could you try to create another attribute to hold the hittime on the condition that numhits == 1? 1 Quote Link to comment Share on other sites More sharing options...
Doum Posted February 3, 2014 Author Share Posted February 3, 2014 Thanks rafaelfs! Here the answer I got from the maling list: http://forums.odforce.net/topic/19383-pop-in-dop-hittimehow-to-get-only-first-hit-time-for-particles/ There is a scn link to the post. Thanks to Javier fo the answer! Quote Link to comment Share on other sites More sharing options...
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