dr_ron Posted February 3, 2014 Share Posted February 3, 2014 Hi new Houdini user here im recreating one of my Naiad/Max simulations. All is going well apart from one aspect, how do i mask the ocean evalute. in Max i just creat a bounding box and select points and add HOT modifier. Is there a similar process in Houdini. I tried using a group by bouding box on my meshed out flip, piped that in ocean evalute, but that didnt work like i said im pretty new to Houdini, few week. any help would be appreciated Harv Quote Link to comment Share on other sites More sharing options...
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