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Retaining Animation at SOP level while simulating in DOPS


BauBau

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Hi There,

 

I am attempting to crumble an animated Zombie, and the only way I could think of doing it was through DOPs. I have fractured the geometry, taken it into DOPs, and added a glue network, as I need the pieces to start crumbling from a certain point on the zombie, but also retain the animated walk cycle as he crumbles. I should add that when I add the glue network, the animation stops working from SOPs.

 

I hope this makes sense, and if anyone has any ideas on how to resolve this problem, it would be greatly appreciated.

 

Cheers

 

Aaron

Edited by BauBau
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