-HEAVY- Posted February 9, 2014 Share Posted February 9, 2014 i tried the last 2hours to change attributes on geo that i put on particles via the copy sop...but no luck...so whats the deal ? i tried Attribute Transfer and Color and Point node - nothing works... i tried writing out as bgeo and took a fresh Scene, tried the same but again no luck ...so again whats the trick ? i have to emit debris from the geo at a certain point so i would like too move the geo through a bounding , Change the color and emit from $CR. thx de Heavy Quote Link to comment Share on other sites More sharing options...
sanostol Posted February 9, 2014 Share Posted February 9, 2014 little scene showing the problem would help, but just a guess, do You use packed primitives? Quote Link to comment Share on other sites More sharing options...
-HEAVY- Posted February 9, 2014 Author Share Posted February 9, 2014 (edited) Hey Martin yeah i know ...little Scene file would be easier - i try to breakdown the setup and upload the bgeo Output - should be only a matter of time and no i dont use packed primitives and no nuskool stuff - it is H13 but old skool style, so one geo object with old Pop Network and then a new geo object where i tried to import the ropoutput and colorize it - or even not. EDIT:!!!! DAMN Hell yeah !!!! - while cleaning the file i found a object merge node that imported the geo for the copys and you know what ? packed beforge merge was checked - so yes there are packed primitives and now without everything works as ever and as expected....Facepalm.but whats the deal with packed or not ?!? ....is this a bug or a feature ??? Edited February 9, 2014 by -HEAVY- Quote Link to comment Share on other sites More sharing options...
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