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changing color after copy SOP


-HEAVY-

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i tried the last 2hours to change attributes on geo that i put on particles via the copy sop...
but no luck...

so whats the deal ?

 

i tried Attribute Transfer and Color and Point node - nothing works... i tried writing out as bgeo and took a fresh Scene,

tried the same but again no luck ...


so again whats the trick ?

 

i have to emit debris from the geo at a certain point so i would like too move the geo through

a bounding , Change the color and emit from $CR.

 

thx

de Heavy

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Hey Martin

yeah i know ...little Scene file would be easier - i try to breakdown the setup and upload the bgeo Output - should be only a matter of time ;)

and no i dont use packed primitives and no nuskool stuff ;) - it is H13 but old skool style, so one geo object with old Pop Network and then a new geo object where i tried to import the ropoutput and colorize it - or even not.

 

EDIT:

!!!! DAMN Hell yeah !!!! - while cleaning the file i found a object merge node that imported the geo for the

copys and you know what ? packed beforge merge was checked - so yes there are packed primitives

and now without everything works as ever and as expected....

Facepalm.

but whats the deal with packed or not ?!? ....is this a bug or a feature ???
 

Edited by -HEAVY-
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