Robert Posted February 10, 2014 Share Posted February 10, 2014 (edited) Hi odforce, I was wondering if it is possible to create a digital asset that allows you to edit the points of an l-system that is inside. It doenst seem viable to create a transform node and handle for every point since that could get messy when there are a lot of points. The other method I tried was to create a curve that influences the l-system points and create a curvepoint handle for that. The problem with this approach is that the curvepoint handle doesnt work when you use expressions or snapping points when creating the curve to make it properly align with the l-system. So in short: How can I set up a digital asset in which I can edit the position of an arbitrary amount of points that were created by an l-system? Edited February 10, 2014 by Robert Quote Link to comment Share on other sites More sharing options...
kgoossens Posted February 10, 2014 Share Posted February 10, 2014 Hi Robert, Can you explain why you want to do this rather than having an editSop after your DA? Quote Link to comment Share on other sites More sharing options...
DASD Posted February 10, 2014 Share Posted February 10, 2014 (edited) I have the same question. When faced with a similar problem I actually used transform nodes and painstakingly exported the handles to the DA, because I wanted to show the user the intuitive options of what can be changed in the scene and how. I could imagine using the edit node and stamping red boxes to every editable-point, but even so things would probably get incredibly cluttered. Edited February 10, 2014 by DASD Quote Link to comment Share on other sites More sharing options...
Robert Posted February 10, 2014 Author Share Posted February 10, 2014 I would rather have this indirect way because after a few generations an l-system can become quite complicated. In that case I would prefer to have a simple 4 point curve to control a branch that could have hundreds of points. An edit sop after the DA would only be able to change the output while I would like to be able to edit the underlying structure. For example to change the basic shape of a branch before any other operation like sweep or polywire that turns it into actual geometry. Quote Link to comment Share on other sites More sharing options...
kgoossens Posted February 10, 2014 Share Posted February 10, 2014 So if I understand correctly you want to have control over each iteration? Because each adjustment will have it's effect on the subbranches. Then you should split your system into each one of those steps. A bit like the approach that has been taken for Xfrog Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.