venator11387 Posted February 13, 2014 Share Posted February 13, 2014 (edited) I’m trying to create cracks on a geometry surface (that's setup for dops) as anticipation for an RBD fracture/collapse. What is the best way to put the cracks onto the RBD Fracture object surface and have it maintain itself when simulating? I made the crack l-system generating along geometry based on the thread below: http://forums.odforce.net/topic/9437-can-someone-help-guide-me-on-my-student-project/?fromsearch=1 Attached is a simple scene that I’m trying to test this out on. CrackOnFractureGeo.hipnc Edited February 13, 2014 by venator11387 Quote Link to comment Share on other sites More sharing options...
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