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VOPS_gradient_layer


Koyotemohn

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hey I want to be able to use a gradient as a compositing tool for my shader. kinda like making a fresnel channel. lightwave does it really easy. but I want to do it in houdini because of the way vops is laid out. imagine you could set everything up in vops and then access the whole thing thru a shop or a sop or a pop. i feel like i felt when houdini first hit.

so how do you take a gradient and make it react t the incidence angle of the object <_< hmm.

just thinking aloud. this vops stuff is pretty hot. just a bit confusing though. guess i am just used to having the software do it for me.

but if i could do it myself...... :rolleyes:

i could make it infinitely cooler.

anybody super enthusiastic about vops yet?

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