RogerW Posted March 3, 2014 Share Posted March 3, 2014 Hi guys, I want to be able to create a particle with a thickness sliding along a surface. When I try this I the particles have a distinctive jump to the surface of the collision object rather than the particle maintaining its "volume" and sliding on the surface, offset by its thickness. Is there a way to do this in POPS DOPS rather that having to do a rigid body sim. Here is a file to see what I am talking about. Any help on this would be great Rparticle_slide_jump.hip Quote Link to comment Share on other sites More sharing options...
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