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particle jump in dops


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Hi guys,

 

I want to be able to create a particle with a thickness sliding along a surface. When I try this I the particles have a  distinctive jump  to the surface of the collision object rather than the particle maintaining its "volume" and sliding on the surface, offset by its thickness. 

 

Is there a way to do this in POPS DOPS rather that having to do a rigid body sim.

 

Here is a file to see what I am talking about. Any help on this would be great

 

Rparticle_slide_jump.hip

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