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making scatter points conform to a shader displaced surface?


sim

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Hi all,

I'm sure this question has come up before, but I couldn't formulate a search query that would find it...

 

I'm working on a desert landscape. Due to the sheer size of it, I'm using displacement in the shader to get a lumpy apearence to the ground.

I'm using instancing to distribute rocks and shrubs over the ground. But often they are floating or submerged in when seen on the render.

 

Is there a way to shift the position of the instance points at render time to make them conform to the surface being displaced?

 

Sim.

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