supremeoh Posted March 10, 2014 Share Posted March 10, 2014 (edited) hello, so I'm trying to create a wood like fracturing effect using the voronoi fracturing. I was able to create the long fracturing appearance but is their anyway to control where the cluster is. Because whatever I'm doing the cluster remains on the the bottom corner of the geometry. I'm trying to get the cluster of the voronoi fracture points in the middle of the geometry. So it breaks mainly from the center of the piece of wood. thanks wood_vfracturing_1.hipnc Edited March 10, 2014 by supremeoh Quote Link to comment Share on other sites More sharing options...
Netvudu Posted March 11, 2014 Share Posted March 11, 2014 There you go. It was almost done! You just got wrong the placement of the "xform 3" node which has to go BEFORE the Voronoi fracture Points, not after. At least if I understood you properly. Check my file. Also as a little tip, instead of using "1/0.05" to invert the transformation at your "xform 2" node, you can justcopy the xform1 value and check the option "Invert transformation" which does exactly that Hope it helps. wood_vfracturing_1_fixed.hipnc Quote Link to comment Share on other sites More sharing options...
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