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mantraSurface shader. Export refraction


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By the way... one more thing about strange permutations inside "MantraSurface" :) 

I have found a very big difference between directlight node for H12, and directlight node for H13 (i do compare because i remember another results with H12)
EcZNX6c.jpg

- - - 

and few words about impressions by "Env Light".
 
It a really mind blowing, when you has empty "Reflection and Refraction" fields on "obj" geometry level, but object still get reflections and refractions from Env Light :)

- what the problem of this ? When you want to correct some reflections, or refractions, you can use planes+constant, visibly only by one object. You can use 1,2 or 5 planes and get nice look. With new H13 pipeline, you will get the same, but not the passes from that reflected planes. Using Env Light for same job - really strange workaround.
 
I think, finally, is really only way, when you need to get proper passes - is creating you own shader. 
 
Another question, what about some productions-ready shaders for houdini ?
With simple getting of Refraction, Reflection, Diffuse, Specular passes ? Is exist ?
Edited by rcwork
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