sanostol Posted March 17, 2014 Share Posted March 17, 2014 is it possible to exclude some objects from the diffuse calculation, for example I want a very large geometry not to be used for diffuse bounces, but instead a much lighter version of it. something like secondary rays of. In my case I want the objects to be lit by a textured grid and not all the grasspatches on on it Quote Link to comment Share on other sites More sharing options...
Guest tar Posted March 17, 2014 Share Posted March 17, 2014 try: light geo set to Phantom on the Geo/Render tab heavy geo - put "-diffuse" in shop/material/surfaceModel/Diffuse/Diffuse Component. See attached: red torus has no diffuse bounce whilst green torus is only diffuse bouncing. DiffuseBouces.hip.zip Quote Link to comment Share on other sites More sharing options...
sanostol Posted March 17, 2014 Author Share Posted March 17, 2014 mh, thanks You Quote Link to comment Share on other sites More sharing options...
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