combdn Posted March 17, 2014 Share Posted March 17, 2014 (edited) Hello. I’m going through the SideFX “First Steps” course and on Lesson 10 Ari Danesh showed this example from the help: ParticleDisturbance.otl And he got this result: I’m running the same example and it works like this: After repelling particles get back to where they were before the contact with force. And I can’t understand why. Is there something wrong with example file or it’s me? Or some new features in Houdini 13? Thanks in advance for any help. Edited March 17, 2014 by combdn Quote Link to comment Share on other sites More sharing options...
magneto Posted March 17, 2014 Share Posted March 17, 2014 He must have turned off Accurate Moves in the State tab. 1 Quote Link to comment Share on other sites More sharing options...
combdn Posted March 18, 2014 Author Share Posted March 18, 2014 I don’t have Accurate Moves checked either. Quote Link to comment Share on other sites More sharing options...
magneto Posted March 18, 2014 Share Posted March 18, 2014 Sorry I meant turned on 1 Quote Link to comment Share on other sites More sharing options...
combdn Posted March 18, 2014 Author Share Posted March 18, 2014 Many thanks! It works. I actually tried it before, but it is painfully slow to calculate (several seconds per frame) so I didn’t notice the result. By the way, in tutorial it runs almost in real time… is there any way to make it faster? (My CPU is Core 2 Quad 2.5 GHz. It is two or maybe three times slower than average i5 but not 30 times slower.) 1 Quote Link to comment Share on other sites More sharing options...
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