Diego A Grimaldi Posted March 18, 2014 Share Posted March 18, 2014 Hey all, I am trying to create an effect where an object has particles stick to it and when the object moves the particles get shaken off and fall. This is a playblast of what I got so far, but mine has a constant emission, so it seems like the beast keeps on emitting the particles. I need something a bit different. I need to set an initial state of the particles and then the beast would shake them off based on it's velocity. So the pops go from static to falling out according to the velocity of the geo. Any ideas? I hope I'm being clear. A hip file would be amazing Quote Link to comment Share on other sites More sharing options...
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