ch3 Posted March 19, 2014 Share Posted March 19, 2014 hi, I am trying to replicate houdini's example of swaping RBs with higher resolution models, but I can't work out how to do it with packed objects within bullet. In my test scene attatched, I run the bulet solver with plain cubes and I want to replace them with some toruses. I've made sure that both set of geometry have similar name attribute. What am I missing? thank you Georgios testProxy_01.hip Quote Link to comment Share on other sites More sharing options...
LouisXIV Posted March 19, 2014 Share Posted March 19, 2014 Hi, i attached your modified file. I just used the existing "transform pieces" digital asset to do it. testProxy_01_back.hip Quote Link to comment Share on other sites More sharing options...
ch3 Posted March 20, 2014 Author Share Posted March 20, 2014 that works great! Thank you for your time. =] Quote Link to comment Share on other sites More sharing options...
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